Hello!
I’m a 3D Generalist and Technical Artist with a passion for real-time content creation in virtual production and games.
I bring expertise in 3D modeling, material and shader development, lighting, visual effects (VFX), rigging, character animation, motion capture, and procedural workflows.
Leveraging real-time engines like Unreal Engine and tools such as Maya, Houdini, ZBrush, and Substance, I transform ambitious creative visions into stunning, interactive experiences.
Feel free to explore my portfolio to see highlights of my work, and let’s connect to collaborate on something extraordinary!
Skills
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Visual Effect
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3D Modeling
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Procedrual Modeling
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Character Rigging
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Character Animation
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Motion Capture
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PBR Texturing
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UE Material/Shader
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UE Blueprint Scripting
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UE lighting
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UE Metahuman
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UE real-time render
Productions
Commercial Advertisement - ZK Racing Ad Campaign
Year - 2024
My Role - Character Artist | CA Rigger | Animator (AOIN)
Client - Look Mister - ZKsync

Commerical Ad - ZK Proof Aquereum
Year - 2024
My Role - Technical Artist | VFX Artist (AOIN)
Client - Look Mister - ZKsync
Software Proficiency
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Unreal Engine
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Houdini
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Maya
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Substance 3D Painter
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Adobe Photoshop
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Adobe Premiere
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Character Creator
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Reality Capture
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Davinci Resolve
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Perforce
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Git
Programming Languages
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Python

XR and Live Music - Unique @ Sonar Barcelona
Year - 2023
My Role - VFX Artist(AOIN)
Client - Satore Studio
Languages
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Chinese
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English
Education
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Chinese
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English

Experience
Technical Artist | 3D Generalist Jun. 2021 - Nov. 2024
All of it Now, Los Angeles CA
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Real-time Visual Effects – Created Niagara FX and Houdini simulations for dynamic real-time visuals.
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Virtual Production & XR – Built interactive environments using Unreal Engine 5, Maya and Houdini.
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Character Creation & Rigging – Modeled, designed, rigged, implemented, and maintained character and creature rigs for animation, ensuring flexibility and efficiency.
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Motion Capture & Animation – Processed Mocopi, Xsens, and LiveLink data for real-time character animation. Create new animations and refine existing animations for 3D characters
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AI-Driven Digital Humans – Integrated Convai.ai for real-time AI character interactions.
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Blueprint Scripting – Developed interactive systems in Unreal Engine, and implemented and refined animation blueprints, procedural animation, and runtime animation systems.
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Cinematic Sequencing – Directed camera shots and VFX timing in Unreal Engine Sequencer.
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Pipeline Optimization – Streamlined USD, Houdini, Maya, and Substance Painter workflows.
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Production Support – Provided technical troubleshooting for mocap, VFX, and AR content.
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Collaboration – Worked with art directors, engineers, and clients to align creative and technical goals.
Technical Artist | 3D Generalist | Contractor Jan. 2020 - May. 2021
Vmulate,LLC l Norwalk, CT
Arius 9 Production | Land of Happiness | Animated Short | UE4 Nov. 2021 - May. 2021
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Set up real-time animation workflow.
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Created real-time-ready character rig in Maya.
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Cleaned up Motion capture 3D animation in Maya and transferred to Unreal Engine.
ASML Sandbox_VRAR | VR/AR Content Development | Unity May. 2020 - Sep. 2020
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Improved pipelines for translating CAD data into VR/AR ready art assets.
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Created scripts and plugins in PiXYZ Studio to streamline the optimization process.
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Created realistic materials assets in Substance and Unity.
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Set up a unity URP project and a realistic lab environment for VR/AR prototyping.
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