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Technical Artist/3D Generalist
 

San Francisco Bay Area
 

Hello! 

I’m a 3D Generalist and Technical Artist with a passion for real-time content creation in virtual production and games.

I bring expertise in 3D modeling, material and shader development, lighting, visual effects (VFX), rigging, character animation, motion capture, and procedural workflows.

Leveraging real-time engines like Unreal Engine and tools such as Maya, Houdini, ZBrush, and Substance, I transform ambitious creative visions into stunning, interactive experiences.

Feel free to explore my portfolio to see highlights of my work, and let’s connect to collaborate on something extraordinary!

Skills

  • Visual Effect

  • 3D Modeling

  • Procedrual Modeling

  • Character Rigging

  • Character Animation

  • Motion Capture

  • PBR Texturing

  • UE Material/Shader

  • UE Blueprint Scripting

  • UE lighting

  • UE Metahuman

  • UE real-time render

Productions

Software Proficiency

  • Unreal Engine

  • Houdini

  • Maya

  • Substance 3D Painter

  • Adobe Photoshop

  • Adobe Premiere

  • Character Creator

  • Reality Capture

  • Davinci Resolve

  • Perforce

  • Git​

Programming Languages

  • Python

Languages

  • Chinese

  • English

Education

  • M.S. Interactive Entertainment FIEA, University of Central Florida (2016-2017)

          Technical Artist Track

  • SVAD, University of Central Florida

         2013-2016

         Character Animation Track

Experience

Technical Artist | 3D Generalist                                                                          Jun. 2021 - Nov. 2024

    All of it Now, Los Angeles CA

  • Real-time Visual Effects – Created Niagara FX and Houdini simulations for dynamic real-time visuals.

  • Virtual Production & XR – Built interactive environments using Unreal Engine 5, Maya and Houdini.

  • Character Creation & Rigging – Modeled, designed, rigged, implemented, and maintained character and creature rigs for animation, ensuring flexibility and efficiency.

  • Motion Capture & Animation – Processed Mocopi, Xsens, and LiveLink data for real-time character animation. Create new animations and refine existing animations for 3D characters

  • AI-Driven Digital Humans – Integrated Convai.ai for real-time AI character interactions.

  • Blueprint Scripting – Developed interactive systems in Unreal Engine, and implemented and refined animation blueprints, procedural animation, and runtime animation systems.

  • Cinematic Sequencing – Directed camera shots and VFX timing in Unreal Engine Sequencer.

  • Pipeline Optimization – Streamlined USD, Houdini, Maya, and Substance Painter workflows.

  • Production Support – Provided technical troubleshooting for mocap, VFX, and AR content.

  • Collaboration – Worked with art directors, engineers, and clients to align creative and technical goals.

Technical Artist | 3D Generalist | Contractor                                                    Jan. 2020 - May. 2021

    Vmulate,LLC l Norwalk, CT

Arius 9 Production | Land of Happiness | Animated Short | UE4                                               Nov. 2021 - May. 2021

  • Set up real-time animation workflow.

  • Created real-time-ready character rig in Maya.

  • Cleaned up Motion capture 3D animation in Maya and transferred to Unreal Engine.

ASML Sandbox_VRAR | VR/AR Content Development | Unity                                                          May. 2020 - Sep. 2020

  • Improved pipelines for translating CAD data into VR/AR ready art assets.

  • Created scripts and plugins in PiXYZ Studio to streamline the optimization process.

  • Created realistic materials assets in Substance and Unity.

  • Set up a unity URP project and a realistic lab environment for VR/AR prototyping.

Clients

Contact me

Thanks!

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