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UE5.5-Mega lights 101

  • Writer: ychen3129
    ychen3129
  • Feb 14
  • 2 min read

Introduction

This is a quick Rnd to test unreal engine 5.5ʼs new feature: mega lights

Final result

Without the mega light (the scene runs around 66 FPS/15.0ms) VS Mega light on ( runs around 120 FPS / 8.3ms)



Project setting

First, Enable mega light in the project setting

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 Enable hardware raytracing

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Overwrite your setting through postprocessing volume allow infinite extent Unbound) if we want to effect everything in the scene

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Enable mega lights

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For individual light actors we can also toggle mega lights feature on/off

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Example 1

Use Rectangular light to cast screen light into the scene Use mega light with texture or media texture

Import mp4 or png image sequences to the content browser as media sources

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 Create media player for the source video

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Set the loop to true

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create a screen with cube

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Drag the texture onto the scene mesh, that would auto-create a material

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 Link the RGB to emissive color in the material

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Select the cube and convert it into a blueprint

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Select static mesh actor

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We'll just do a very simple blueprint to play the video

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Go to the Detail pannel, set the target player and media source

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 Play the scene

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Add an area light(rectangle light) behind the screen scale source width and height to match the screen

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For the source texture, select the same screen texture

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 Place it in front of the screen, bring up the intensity of the light

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Tada

We finished our first screen set up


Now let't get to the fun part. We are going to test hundred of the screens with mega light


Without the mega light (around 66 FPS/15.0ms) VS Mega light on ( around 120 FPS / 8.3ms)

Thanks for reading!


 
 
 

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