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Getting Animation from blender to UE4

  • Writer: ychen3129
    ychen3129
  • Aug 18, 2021
  • 2 min read

I'm a Blender Noob learning the basic today.


Following are Notes from Gordon Vart's tutorial

Link: https://youtu.be/AEmz-1RQDoQ


setting the unit right:

Unit scale: 0.01

Length: centimeters

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Let's do some modeling

go to modeling tab

change to face select mode

select the top face

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To create a pyramid

select mesh tab>merge> at center


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Go to x ray mode


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select the top edges, ctrl+ E for subdivide


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Set the number of cuts to 10



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When we done with modeling, go back to layout mode


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go to front view

Since we still have transform information, we want to apply transform to the model

go to object, apply,

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Location and rotation is set to 0, scale is back to 1

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Set the origin to 3d cursor

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Now, we want to add armature/ skeleton to the mesh


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To show the bone, go to object data property, viewport display: check in Front

The armature is too small to see, let's scale it up


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lets add more bones, go to modeling tab, hit 1 to front viewport

select the top of bone, hit E for extrude, hit z for extrude along z direction,place the second bone


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Select the armature, go back to layout tab

Object>apply> all transform


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Parent your mesh to your armature

Select your mesh, shift select your bone

do parent, automatic weights


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select your mesh, go to weight painting mode


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Let's begin animate, go to animation tab

select the bones, go to pose mode


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select all the bones


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Go to object data property

pose library tab, add new

hit + to add the initial pose

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turn on auto key if you wish


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to add our first pose to timeline

hit apply pose library pose button

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apply the pose again in the last frame, so the animation would loop without snapping

add some animation inbetween

Tip: hit T to bring up the tool bar

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Go to action editor on your timeline


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rename your clip: idle, hit the fake user button


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Now we have the animation

It's time to bring it to UE4


Back to layout tab, Select the mesh

Go to File>export> FBX


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in the export setting

only select Armature and Mesh, Forward: X forward, UP: Z up

hit export FBX


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Let's import the FBX to Unreal engine

make sure skeletal mesh, import mesh, import animations is selected

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All Set


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