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Affordable real-time animation pipeline/workflow for Independent film producer/Freelancer

  • Writer: ychen3129
    ychen3129
  • Jan 28, 2021
  • 1 min read

My Current real-time animation pipeline/workflow Overview


Content creation:

3D Modeling, UV creation(Maya/blender)

Material and Texturing Creation (Substance, photoshop)

Character Rigging and Prop Rigging(Maya/blender)

Animation: motion capture (deep motion-animate 3D and Apple's iPhone 3D facial capture ) + clean up and keyframe animation (Maya/blender)


All art assets(3d models, textures, character with skeleton information, animations) all export to Unreal Engine


In game: Unreal Engine

Import art Assets

Materials set up

Environment set dressing

character set up

lighting

real-time physics

Sequencer: set up camera,cut scene

real-time render(no compositing necessary)


Premiere Pro for editing


Budget:

Maya LT($35/month)/Blender Free

Substance($19.99/month)

deepmotion(free)

Iphone facial capture app ($8)

Unreal Engine(Free)


 
 
 

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