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UE tips: Import FBX and create new instance material for import setting

  • Writer: ychen3129
    ychen3129
  • Feb 9, 2024
  • 1 min read

When importing FBX, choose Create new instanced materials as import method

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Pick the Master material

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Pick the property that we want to override

This option would varied base on your mater material parameter set up

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With this setting, UE should automatically create an instance material that uses that material material you selected but still maintains the material naming you have in DCC and the overrides the texture or property you selected in the setting.


Hope you find this helpful.

Best!

 
 
 
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