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UE4 tips: spawn multiple meshes with one mesh renderer in Niagara

  • Writer: ychen3129
    ychen3129
  • Jan 31, 2024
  • 1 min read

Updated: Feb 23, 2024

Method 1, use the existing parameter module to randomly select from the mesh index number you want to set.

  1. add meshes to the mesh array in mesh renderer

2. under particle spawn tab, add Set new or existing parameter module


3. set parameters as: Paticles MeshIndex

4. use random range int to set min/max index


Method 2, do it under the initialize particles

Under initialize particels>Mesh attributes> mesh renderer array visibility mode

You can pick random or range from certain index you set


 
 
 

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